



Technical details
Number of meshes: 52
Triangle Counts: Architecture meshes average at 600 triangles, props range from a simple crate that is 28 triangles to the most complicated detail mesh at 6348 triangles. Vista meshes and high detail meshes have LODS.
Collision: Meshes have proper collision for exception of vista meshes, wires, broken glass, and small rocks which have no collision.
Number of Materials: Total 110 (includes instances)
Number of Textures: 60 (breakdown below)
32x32: 1
512x512: 20
1024x1024: 11
2048x1024: 2
2048x2048: 15
4096x4096: 11
Number of Particle Actors: 27
Platform: Windows
Important: This content should not be used with Generative AI Programs
Supported Unreal Engine Versions
4.10 – 4.27, 4.8 – 4.9, and 5.0 – 5.5
Triangle Counts: Architecture meshes average at 600 triangles, props range from a simple crate that is 28 triangles to the most complicated detail mesh at 6348 triangles. Vista meshes and high detail meshes have LODS.
Collision: Meshes have proper collision for exception of vista meshes, wires, broken glass, and small rocks which have no collision.
Number of Materials: Total 110 (includes instances)
Number of Textures: 60 (breakdown below)
32x32: 1
512x512: 20
1024x1024: 11
2048x1024: 2
2048x2048: 15
4096x4096: 11
Number of Particle Actors: 27
Platform: Windows
Important: This content should not be used with Generative AI Programs
Supported Unreal Engine Versions
4.10 – 4.27, 4.8 – 4.9, and 5.0 – 5.5
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