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[Unreal Engine 4.26 โ€“ 4.27, 5.0- 5.4] FPS Multiplayer Template 3.5

Astaroth

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๐Ÿ“œ Overview

Our Multiplayer FPS Kit has made game development easier than its ever been. Kickstart your FPS game with everything you need to launch a successful first-person shooter!

Our pack offers in-depth customization, AAA weapon handling mechanics, detailed weapon animations for first and third person, grenades, AI, 6 fully functional multiplayer game modes and so much more

We are excited to see what the community can create with it โญ

๐Ÿ‘จโ€๐Ÿ’ปReplication
This kit is fully replicated, all game modes are multiplayer compatible along with AI fully replicated. Try it now with friends!

๐ŸƒMovement Mechanics
We believe our kit features top of the line movement mechanics similar to games such as COD MW3 or Warzone. Things like Slide Cancelling, Prone Diving, Prone movement and Prone Sprinting, Tactical Sprint, Crouch to prone diving and so much more. We have made it as easy as possible to get amazing movement in your own FPS kit.

๐ŸงฑFluid Gunplay
Our Kit makes use of Industry Standard AAA techniques to make gun-play feel as smooth and realistic as possible. Things like cycling between sights, Picture In Picture Sights, Weapon blocking, Aiming down sights (ADS reloading), Point Shooting, Leaning and so much more.

โœ”๏ธMap Vote System
At the end of rounds, our kit allows players to vote for the next game mode and map coming up! The game then switches to the map with the most amount of votes

๐Ÿ’ปGame Ready Menu System
Our UI system features every core menu needed to get your game up and running as fast as possible. From things like customization UI, to server browsers, hosting. The list goes on and is constantly growing!

๐Ÿ› ๏ธ Advanced Weapon And Loadout Customization
Our Pack has managed to create the most extensive and in-depth weapon and loadout customization. Easily add or remove new attachments and weapons with a data table driven customization system, making the whole workflow that much easier.

๐Ÿ”ŠDistanced based gunshot system
Utilize an advanced meta sound system to dynamically calculate distanced based gunshots, creating a realistic sound scape for your map.

๐Ÿค–Artificial Intelligence
Our AI adapts to the environment and is easily expandable, driven entirely by blueprints and behaviour trees.

๐Ÿ’ชConstant Support and Bi-Monthly Updates
Feel confident knowing support is available,, no matter your skill level, whether you're a beginner or expert. This is a long-term product with exciting new features to look forward to! Check out the future of this kit ๐Ÿ’ก

๐ŸŽ’Weapon Inventory
Our system provides the ability to switch between a primary, secondary and melee, pick up weapons, each with their own unique characteristics and attachments

๐Ÿ†Game Modes

6 Fully Multiplayer Ready Game modes, Try them out now with friends โญ

Skirmish

Free-For-All

Team Death Match

Zombies

Domination

Gun Game

๐Ÿ“Industry standard UI/UX
We pride ourselves with showcasing examples of UI/UX similar to AAA studio title shooters, giving you a great example on how to layout your game widgets and HUD.

๐Ÿงโ€โ™‚๏ธFP/ TP Animations
Every weapon comes with a set of animations, i.e. Reloading, Melee, Equipping. Both for FP and TP

Idle

Walk Loop

Walk Exit

Sprint

Sprint Enter

Sprint Exit

Tact Run Enter Idle

Tact Run Enter Sprint

Tact Run Loop

Tact Run Exit Idle

Tact Run Exit Sprint

Jump Start

Jump Loop

Jump End

Prone Enter

Prone Crawl Loop

Prone Crawl Exit

Prone Exit

Slide Enter

Slide Loop

Slide Exit

Regrip Front

Regrip Back

Regrip Reshoulder

Crouch Enter

Crouch Exit

Reload Partial

Reload Empty

Holster

Unholster

Unholster Initial

Fire

Inspect

Grenade Equip

Grenade Cooking

Grenade Throw

๐Ÿ”ซUpdates 4K Fully Animated Weapon Models
Fully rigged, fully textured, game ready animated weapons for first person and third person.

AK-74 (Assaulter Rifle)

Colt 1911 (Pistol)

KAR98K (Sniper)

S1897 (Shotgun)

M4A1 (Rifle)

๐Ÿƒ๐ŸปMovement Modes
Below are the listed movement types, i.e. sprinting, crouch sliding, aim walking

Sprinting

Walking

Idle

Aim-walking

Crouch sliding

Crouching / Crouch walking

Jumping

Crouch Slide Cancel

Prone Dive

Prone 8 directional movement

Prone Sprint

Tactical Sprint

๐ŸŽฏPlayer Actions
Here are the different types of actions the player can perform in-game

Aiming Down Sight

Leaning

Melee attack

Firing

Change Fire mode

Cycle sight

Reloading

Aim-down-sight reload

Inspect

Inspect Aim-Down-Sight

Prone Dive

Prone Enter / Exit

Crouch Slide Cancel

๐ŸŽฎ DEFAULT DEMO KEYBINDS:

These binds can all be changed in game

Aim Down Sight - Right Mouse Button

Change Firing Mode - V

Crouch - Left Ctrl / C

Cycle Sights - Thumb Mouse Button 2 (AKA side buttons on mouse)

Cycle Weapons - Mouse Scroll Wheel

Fire - Left Mouse Button

Interact - F

Jump - Spacebar

Lean Left - Q

Lean Right - E

Melee - Middle Mouse button (Press scroll wheel down)

Pause menu - Escape

Reload - R

Select Primary - 1

Select Secondary - 2

Show scoreboard - Tab

Sprinting - Left Shift

Throw Grenade - Hold G

Toggle Accessory / NVG - N

H to Inspect

F to interact

Z to prone

So what are you waiting for? Making a first-person shooter has never been easier!

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